Kojima Talks Metal Gear Solid 4 Development


“Konami’s Hideo Kojima recently spoke on the arduous development cycle of his critically acclaimed stealth-action title, Metal Gear Solid 4, revealing how the project initially began life during the PS3’s early development stages.

Speaking with the BBC, Kojima commented, “We started to work on Metal Gear Solid 4 four years ago, after finishing work on Metal Gear Solid 3.” “At that time we really didn’t know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error.”

“In the last two years, we’ve know what the PS3 is capable of, the specifications of it and how we can utilise it… PS3 is a monster machine. That’s why it took so much time to create Metal Gear Solid 4.”

Kojima added that the team were able to gain a lot of experience with the machine before it was released, and as a result could provide feedback to Sony as the game progressed.

“Since we’re developing only for the Sony format, Sony has given us a lot of advantage before the actual release of the hardware. So we had many meetings with them to discuss the specifications.”

“We analysed this black box before it was released, and we experimented with it and we gave Sony a lot of feedback, like, ‘Can we do this and can we do that.’”


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